Author of the publication

Digital Gaming by Older Adults: Can It Enhance Social Connectedness?

, and . HCI (28), volume 11593 of Lecture Notes in Computer Science, page 167-176. Springer, (2019)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Assessing Perceptual Learning Dynamics During Visual Search in Virtual Immersion Using Eye-Tracking Technologies., , , , , and . CELDA, page 413-418. IADIS, (2004)Games, Simulations and Simulation Games : theoretical underpinnings., , and . DiGRA Conference, (2005)Benefits and Barriers of Older Adults' Digital Gameplay., , , and . CSEDU (1), page 213-219. SciTePress, (2014)Associations of Student Characteristics and Course Organization Factors with Dropping out of University Distance and Online Learning., , , and . CSEDU (1), page 467-474. SCITEPRESS, (2021)Using Inclusive Design for People with Cognitive Limitations to Develop Online Training in the Workplace., , , , and . CSEDU (1), page 49-57. SCITEPRESS, (2022)Assessing Top-Down and Bottom-Up Effects on Perceptual Learning Through Eye-Tracking Technologies Applied in Virtual Immersion., , , , , and . CELDA, page 547-549. IADIS, (2004)Playing And Learning Without Borders: A Real-time Online Play Environment., , , , , and . DiGRA Conference, (2005)User-Centered Design: An Effective Approach for Creating Online Educational Games for Seniors., and . CSEDU (Selected Papers), volume 1220 of Communications in Computer and Information Science, page 262-284. Springer, (2019)Design Tools for Online Educational Games: Concept and Application.. Trans. Edutainment, (2009)Developing the Digital Literacy of People with Cognitive Limitations in the Workplace., , , , and . SN Comput. Sci., 4 (2): 143 (March 2023)