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Perry Hoberman.. SIGGRAPH Electronic Art and Animation Catalog, page 18-21. ACM, (2005)Immersive Design Fiction: Using VR to Prototype Speculative Interfaces and Interaction Rituals within a Virtual Storyworld., , , , and . Conference on Designing Interactive Systems, page 817-829. ACM, (2018)MobZombies: A Wearable Sensor For A Playground Style Electronic Game., , , , and . ISWC, page 51-54. IEEE Computer Society, (2007)Using the Phantogram Technique for a Collaborative Stereoscopic Multitouch Tabletop Game., , , , , and . C5, page 23-28. IEEE Computer Society, (2012)Snared illumination., , , and . SIGGRAPH Emerging Technologies, page 24. ACM, (2004)Aesthetics & tools in the virtual environment (panel session)., , , , and . SIGGRAPH, page 490-491. ACM, (1995)Immersive training games for smartphone-based head mounted displays., , , and . VR, page 151-152. IEEE Computer Society, (2012)Open virtual reality., , , , , , , and . VR, page 183-184. IEEE Computer Society, (2013)Webbed Spaces: Between Exhibition and Network (Panel)., and . SIGGRAPH, page 499-500. ACM, (1996)Portable reality: Expanding available space.. ISMAR, IEEE Computer Society, (2012)