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From Research Prototype to Research Product., , , , , and . CHI, page 2549-2561. ACM, (2016)Audio-Frequency Induction Loops (AFILs) as a Design Materialfor Architectural Interactivity: An Illustrated Guide., , , , , and . Conference on Designing Interactive Systems, page 1201-1214. ACM, (2021)Designing for diversity: developing complex adaptive tangible products., , , , and . TEI, page 155-158. ACM, (2007)Slots-story: facilitate inter-generational life story sharing and preservation of the elderly., , , and . NordiCHI, page 691-695. ACM, (2018)LinguaBytes., , , , , and . IDC, page 17-20. ACM, (2008)A System Supporting Intergenerational Storytelling for Older Adults., , , and . AHFE (5), volume 1205 of Advances in Intelligent Systems and Computing, page 307-312. Springer, (2020)Engagement Through Embodiment: A Case For Mindful Interaction., and . TEI, page 349-356. ACM, (2016)Wrapping up LinguaBytes, for now., , , , and . TEI, page 237-244. ACM, (2013)Metaphors and 'Tacit' Data: the Role of Metaphors in Data and Physical Data Representations., , , , , and . TEI, page 7:1-7:17. ACM, (2024)Experio: a Design for Novel Audience Participation in Club Settings., , , , and . NIME, page 46-49. nime.org, (2014)