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"Show-Me" - Ein ambientes Informationssystem zur Reduktion des Wasserverbrauchs., and . i-com, 10 (2): 26-33 (2011)Measuring mobile text entry performance and behaviour in the wild with a serious game., , , and . MUM, page 8:1-8:11. ACM, (2019)Designing Tangible Table-top Interfaces for Patients in Rehabilitation., , , , and . CVHI, volume 415 of CEUR Workshop Proceedings, CEUR-WS.org, (2007)Navigation in Long Forms on Smartphones: Scrolling Worse than Tabs, Menus, and Collapsible Fieldsets., , , , and . INTERACT (3), volume 9298 of Lecture Notes in Computer Science, page 333-340. Springer, (2015)Learning from a Distributed Denial of Service Attack against a Legally Binding Electronic Election: Scenario, Operational Experience, Legal Consequences., , , , , and . EGOVIS, volume 6866 of Lecture Notes in Computer Science, page 56-67. Springer, (2011)The Effects of Personal Displays and Transfer Techniques on Collaboration Strategies in Multi-touch Based Multi-Display Environments., , , and . INTERACT (3), volume 6948 of Lecture Notes in Computer Science, page 373-390. Springer, (2011)Gamification of online surveys: conceptual foundations and a design process based on the MDA framework., , , and . NordiCHI, page 565-568. ACM, (2014)SQT: A tool for the automated measurement of respondent behaviour and response quality in health-related gamified online surveys., , , , and . SeGAH, page 1-8. IEEE, (2018)Towards a Taxonomy for Ambient Information Systems., , , and . Ambient Information Systems, volume 254 of CEUR Workshop Proceedings, CEUR-WS.org, (2007)Experiences from designing a tangible musical toy for children., , , and . IDC, page 169-170. ACM, (2006)