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Другие публикации лиц с тем же именем

Testing Geometric Primitive Shaders., , , и . Advances in Computer Graphics Hardware (Machines), стр. 141-156. Springer, (1991)The AIDA Display Processor System Architecture., , , и . Advances in Computer Graphics Hardware V, стр. 15-28. Springer, (1990)TAYRA - A 3D Graphics Raster Processor., , , , , , и . Workshop on Graphics Hardware, стр. 11-23. The Eurographics Association, (1996)Efficient primitive traversal using adaptive linear edge function algorithms., , , и . Comput. Graph., 23 (3): 365-375 (1999)Waveform preserving encoders for the compression of EEG data, и . Signal Processing, 10 (4): 439--454 (июня 1986)MARTI-A Multiprocessor Architecture for Ray Tracing Images., , , , и . Advances in Computer Graphics Hardware V, стр. 69-83. Springer, (1990)Design of two-axis multivariable control systems.. Aston University, Birmingham, UK, (1975)British Library, EThOS.Pipelined Floating Point Arithmetic Optimized for FPGA Architectures., , и . FPL, том 1673 из Lecture Notes in Computer Science, стр. 365-370. Springer, (1999)A VLSI Design Strategy for Graphics., , и . Advances in Computer Graphics Hardware, стр. 3-17. Springer, (1988)Hardware Acceleration of Texture Mapping., , , и . Eurographics Workshop on Graphics Hardware, стр. 12-23. The Eurographics Association, (1992)