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MobiRT: an implementation of OpenGL ES-based CPU-GPU hybrid ray tracer for mobile devices.

, , , , , and . SIGGRAPH ASIA (Sketches), page 50:1-50:2. ACM, (2010)

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Axis bound registration of pan-tilt RGB-D scans for fast and accurate reconstruction., and . Pattern Recognit. Lett., (2020)An Adaptive Parallel Computer Vision System., , , , and . IJPRAI, 12 (3): 311-334 (1998)Implementation of New Services to Support Ubiquitous Computing for Campus Life., , , , , , , , , and 8 other author(s). WSTFEUS, page 8-13. IEEE Computer Society, (2004)An Effective Memory-Processor Integrated Architecture for Computer Vision., , , and . ICPP, page 266-271. IEEE Computer Society, (1997)AR Lamp: interactions on projection-based augmented reality for interactive learning., , and . IUI, page 353-358. ACM, (2014)Prototype of learning tool with augmented reality and natural hand interaction using depth sensing camera., , and . OZCHI, page 281-284. ACM, (2012)FRISP: Framework for Registering Interactive Spatial Projection., , and . IUI Companion, page 93-94. ACM, (2020)An Effective Load Balancing Scheme for 3D Texture-Based Sort-Last Parallel Volume Rendering on GPU Clusters., , , , and . IEICE Trans. Inf. Syst., 91-D (3): 846-856 (2008)An effective out-of-order execution control scheme for an embedded floating point coprocessor., , , , and . Microprocess. Microsystems, 27 (4): 171-180 (2003)A Bandwidth Reduction Scheme for 3D Texture-Based Volume Rendering on Commodity Graphics Hardware., , , , , and . ICCSA (2), volume 3044 of Lecture Notes in Computer Science, page 741-750. Springer, (2004)