Author of the publication

Compressing Color Data for Voxelized Surface Geometry.

, , , and . IEEE Trans. Vis. Comput. Graph., 25 (2): 1270-1282 (2019)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A low-cost, practical acquisition and rendering pipeline for real-time free-viewpoint video communication., , and . Vis. Comput., 37 (3): 553-565 (2021)Voxel DAGs and Multiresolution Hierarchies: From Large-Scale Scenes to Pre-computed Shadows., , , , , , and . Eurographics (Tutorials), page 9-11. Eurographics Association, (2018)On the Degree of Vertices in a Shadow Volume Silhouette., and . J. Graphics, GPU, & Game Tools, 8 (4): 21-24 (2003)PERF: Performant, Explicit Radiance Fields., , and . Frontiers Comput. Sci., (2022)Beyond programmable shading (parts I and II)., , , , , , , , , and . SIGGRAPH Courses, page 7:1-7:312. ACM, (2009)Dynamic Transparency for 3D Visualization: Design and Evaluation., , and . Int. J. Virtual Real., 8 (1): 75-88 (2009)Compressing Color Data for Voxelized Surface Geometry., , , and . IEEE Trans. Vis. Comput. Graph., 25 (2): 1270-1282 (2019)Optimized View Frustum Culling Algorithms for Bounding Boxes., and . J. Graphics, GPU, & Game Tools, 5 (1): 9-22 (2000)Real-Time Hair Filtering with Convolutional Neural Networks., , and . Proc. ACM Comput. Graph. Interact. Tech., 5 (1): 15:1-15:15 (2022)Fast analytical motion blur with transparency., , and . Comput. Graph., (2021)