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A Large-Scale Design Thinking Project Seen from the Perspective of Participants.

, , and . NordiCHI, page 54. ACM, (2016)

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Understanding teenagers' motivation in participatory design., , and . Int. J. Child Comput. Interact., 1 (Issues): 82-87 (2013)How Participatory Design Works: Mechanisms and Effects., , , , , , and . OZCHI, page 30-41. ACM, (2019)eBag: a ubiquitous Web infrastructure for nomadic learning., , , , and . WWW, page 298-306. ACM, (2005)Child as Protagonist: Expanding the Role of Children in Participatory Design., , and . IDC, page 27-37. ACM, (2017)Program theory for participatory design., , and . PDC (2), page 3:1-3:4. ACM, (2018)A Large-Scale Design Thinking Project Seen from the Perspective of Participants., , and . NordiCHI, page 54. ACM, (2016)URBAN FIFA: Augmenting Social Sports with Video Game Elements., , , , , and . NordiCHI, page 85. ACM, (2016)Impediments to user gains: experiences from a critical participatory design project., , and . PDC (1), page 31-40. ACM, (2012)User gains and PD aims: assessment from a participatory design project., , and . PDC, page 141-150. ACM, (2010)Expanding Learning in Participatory Design : Mapping the Field of Learning Theory and Practice in PD., , , , , , and . PDC (2), page 233-235. ACM, (2022)