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Games Engineering. Wissenschaft mit, über und für Interaktive Systeme, , , и . Games Studieren - was, wie, wo?, стр. 269-318. Transcript - Bild und Bit., (2018)Adaptation and Integration of GPU-Driven Physics for a Biology Research RIS., и . SEARIS, стр. 1-7. IEEE, (2018)A Human-in-the-Loop Environment for Developmental Biology, , , и . Proceedings of the ECAL 2017, стр. 475-482. Lyon, France, MIT Press, (сентября 2017)Games Engineering. Wissenschaft mit, über und für Interaktive Systeme, , , и . Games Studieren - was, wie, wo?, стр. 269-318. Transcript - Bild und Bit., (2018)Cyber sick but still having fun, , и . Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, стр. 325--326. ACM, (2016)Best poster award 🏆.A virtual reality simulation for children: Build and create from the perspective of a toy figure., , , , и . VS-GAMES, стр. 133-136. IEEE Computer Society, (2017)Immersive Analysis of Crystallographic Diffraction Data, , , и . VRST, стр. 58:1-58:3. ACM, (2020)femtoPro: Ultrafast Phenomena in Virtual Reality, , , , , , и . The International Conference on Ultrafast Phenomena (UP) 2022 (2022), paper W4A.42, стр. W4A.42. Optica Publishing Group, (июля 2022)Interactive Agent-Based Biological Cell Simulations for Morphogenesis, и . глава 9, стр. 115-124. Kassel University Press, (2019)bioDIVERsity. Ein Computerspiel gegen das Imageproblem von Wasserpflanzen, , , , , и . Mitteilungen der Fränkischen Geographischen Gesellschaft, 0 (67): 29--36 (2021)