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3D Interaction Techniques for Virtual Shopping: Design and Preliminary Study.

, , , , and . VISIGRAPP (1: GRAPP), page 271-279. SciTePress, (2016)

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A Simple Framework to Develop Pedagogical Augmented Reality Programs: an Application Based on Plants Teaching., , , and . Int. J. Virtual Real., 10 (2): 81-86 (2011)Virtual Reality and Autism Spectrum Disorder: Emergence of Sensory-Motor and Olfactory Potentialities in an Anthropocentric Epistemological Approach., , , and . VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, page 484-491. SCITEPRESS, (2024)Modeling Dynamic Interaction in Virtual Environments and the Evaluation of Dynamic Virtual Fixtures., , , and . Presence Teleoperators Virtual Environ., 21 (3): 321-337 (2012)3D Interaction Techniques for Virtual Shopping: Design and Preliminary Study., , , , and . VISIGRAPP (1: GRAPP), page 271-279. SciTePress, (2016)Virtual Interactive Tablet to Support Vocational Training in Immersive Environment., , , , and . VISIGRAPP (2: HUCAPP), page 145-152. SciTePress, (2019)Virtual Reality and Programming by Demonstration: Teaching a Robot to Grasp a Dynamic Object by the Generalization of Human Demonstrations., , , and . Presence Teleoperators Virtual Environ., 20 (3): 241-253 (2011)Real-time Interactive L-system - A Virtual Plant and Fractal Generator., , , and . GRAPP, page 370-377. INSTICC Press, (2010)A Dual-Modal Virtual Reality Kitchen for (Re)Learning of Everyday Cooking Activities in Alzheimer's Disease., , , , and . Presence Teleoperators Virtual Environ., 21 (1): 43-57 (2012)A Virtual Kitchen to Assess the Activities of Daily Life in Alzheimer's Disease., , , , , and . GRAPP, page 378-383. INSTICC Press, (2010)