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Disrupting the Player's Schematised Knowledge of Game Components.

, , and . DiGRA, Digital Games Research Association, (2014)

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Disrupting the Player's Schematised Knowledge of Game Components., , and . DiGRA, Digital Games Research Association, (2014)Ambient Games, Revealing a Route to a World Where Work is Play?, and . Int. J. Comput. Games Technol., (2008)Playful ambience., and . DiGRA Conference, Digital Games Research Association, (2011)Using an RFID game to phenomenologically test a theoretical systemic model for describing ambient games., and . DiGRA Conference, Digital Games Research Association, (2009)