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From Policy-Making Statements to First-Order Logic.

, , and . EGOVIS, volume 6267 of Lecture Notes in Computer Science, page 47-61. Springer, (2010)

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Towards real-time speech emotion recognition for affective e-learning., , and . Educ. Inf. Technol., 21 (5): 1367-1386 (2016)Communication skills training exploiting multimodal emotion recognition., , and . Interact. Learn. Environ., 25 (8): 1065-1082 (2017)Artificial intelligence moving serious gaming: Presenting reusable game AI components., , , , , , , , , and 4 other author(s). Educ. Inf. Technol., 25 (1): 351-380 (2020)SDISSASA: A Multiagent-Based Web Mining via Semantic Access to Web Resources in Enterprise Architecture., and . COMPSAC, page 553-558. IEEE Computer Society, (2008)Semantic Annotation and Revision Control., and . WEBIST (2), page 294-297. INSTICC Press, (2008)A fuzzy logic approach to reliable real-time recognition of facial emotions., , and . Multim. Tools Appl., 78 (14): 18943-18966 (2019)The RAGE Game Software Components Repository for Supporting Applied Game Development., , , , , , , , , and 1 other author(s). Int. J. Serious Games, (2017)The RAGE Software Asset Model and Metadata Model., , , , , , , , , and 2 other author(s). JCSG, volume 9894 of Lecture Notes in Computer Science, page 191-203. Springer, (2016)A New Software Architecture for J2EE Enterprise Environments via Semantic Access to Web Sources for Web Mining by Distributed Intelligent Software Agents., and . COMPSAC, page 902-907. IEEE Computer Society, (2008)Learning Analytics Should Analyse the Learning: Proposing a Generic Stealth Assessment Tool., , , and . CoG, page 1-8. IEEE, (2019)