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Discovering intersectionality: part 2: reclaiming our time., , , , and . Interactions, 28 (4): 72-75 (2021)Character Diversity in Digital and Non-Digital Games., , , , and . Trans. Digit. Games Res. Assoc., (2018)Why, when, and from whom: considerations for collecting and reporting race and ethnicity data in HCI., , , and . CHI, page 395:1-395:15. ACM, (2023)"Who is the right homeless client?": Values in Algorithmic Homelessness Service Provision and Machine Learning Research., , , and . CHI, page 394:1-394:21. ACM, (2023)Interactive Fiction Provotypes for Coping with Interpersonal Racism., , , , and . CHI, page 453:1-453:14. ACM, (2022)Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions., , , , , and . DiGRA Conference, Digital Games Research Association, (2017)Uplifting Us: A BIPOC Game Design Case Study., , , and . FDG, page 46:1-46:5. ACM, (2021)Flash Organizations: Crowdsourcing Complex Work by Structuring Crowds As Organizations., , , , , and . CHI, page 3523-3537. ACM, (2017)Mélanges gaussiens bidimensionnels pour la comparaison de deux échantillons de chromatine immunoprécipitée., , , , , and . Monde des Util. Anal. Données, (2009)A Good Scare: Leveraging Game Theming and Narrative to Impact Player Experience., , , , , , , and . CHI Extended Abstracts, ACM, (2019)