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Participatory design process to solve social issues in local community: a use case., , и . PDC (2), стр. 123-126. ACM, (2014)Scenario-based interactive UI design., , и . CHI, стр. 391-394. ACM, (2013)Towards Immersive Inclusivity for C2C: How Immersive Multimodal Interactions Can Make Online Customer-to-Customer Shopping More Inclusive., , , и . Asian CHI, стр. 84-88. (2023)Investigating Accessibility Challenges and Opportunities for Users with Low Vision Disabilities in Customer-to-Customer (C2C) Marketplaces., , , и . ASSETS, стр. 79:1-79:4. ACM, (2022)Design of a Localized Science Education Program for Cultivating an Intergenerational Community., , , и . ICServ, стр. 65-70. Springer, (2015)Immersive Inclusivity at CHI: Design and Creation of Inclusive User Interactions Through Immersive Media., , , , , , , , , и . CHI Extended Abstracts, стр. 78:1-78:4. ACM, (2021)Deep Generative State-Space Modeling of FMRI Images for Psychiatric Disorder Diagnosis., , , и . IJCNN, стр. 1-7. IEEE, (2019)The Effect of Salesperson Visual and Audio Cue Combinations Online on Customer "Motivation to Process"., , , и . IIAI-AAI, стр. 19-24. IEEE, (2023)Stiction-Free Learning Method for Service Design Beginner., , , и . ICServ, том 10371 из Lecture Notes in Computer Science, стр. 109-120. Springer, (2017)