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MyDailyRoutine - a serious game to support people suffering from a cerebral dysfunction.

, , , , and . SeGAH, page 1-6. IEEE Computer Society, (2016)

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Long COVID Diary: A User Centered Approach for the Design of a Mobile Application Supporting Long COVID Patients., , , and . HEALTHINF, page 769-776. SCITEPRESS, (2022)Nutrition Garden - A gamified mobile app for motivating people to eat specific food to prevent non-communicable diseases., , , , and . ICMHI, page 203-207. ACM, (2023)2Trax3: Raising Accessibility and Everyday Use of Automatic Motion Analysis in (Combat) Sports via ML Enhanced 2D to 3D Estimation Algorithms., , , , , and . icSPORTS, page 128-135. SCITEPRESS, (2023)Reha@Stroke - A Mobile Application to Support People Suffering from a Stroke Through Their Rehabilitation., , , , and . SeGAH, page 1-8. IEEE, (2019)NutritionRush - a serious game to support people with the awareness of their nutrition intake., , , , , and . SeGAH, page 1-8. IEEE Computer Society, (2017)recoverApp - A mobile health solution to support people in stationary rehabilitation., , , and . SeGAH, page 1-6. IEEE, (2020)FruitGrind: Analysis, Design and Development of a Serious Game Supporting Knee Rehabilitation Using a Smartphone Attached to a Balance Board., , , , , and . SeGAH, page 1-6. IEEE, (2023)BreathIn - A Serious Game to Support Patients with Smoking Cessation: Analysis and design study for a mobile serious game to help patients quit smoking., , , , and . ICMHI, page 239-244. ACM, (2023)MyDailyRoutine - a serious game to support people suffering from a cerebral dysfunction., , , , and . SeGAH, page 1-6. IEEE Computer Society, (2016)DeapSea: Workflow-Supported Serious Game Design for Stroke Rehabilitation.. Int. J. Comput. Games Technol., (2023)