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Egocentric scene reconstruction from an omnidirectional video.

, , , , , and . ACM Trans. Graph., 41 (4): 100:1-100:12 (2022)

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Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality., , , , , and . Comput. Graph. Forum, 38 (2): 493-519 (2019)Combining Task Predictors via Enhancing Joint Predictability., , and . ECCV (16), volume 12361 of Lecture Notes in Computer Science, page 439-455. Springer, (2020)PyNeRF: Pyramidal Neural Radiance Fields., , , and . CoRR, (2023)Learning Neural Duplex Radiance Fields for Real-Time View Synthesis., , , , , , , , , and 1 other author(s). CVPR, page 8307-8316. IEEE, (2023)Free-Viewpoint Facial Re-Enactment from a Casual Capture., , , , , , , , , and . SIGGRAPH Asia Posters, page 37:1-37:2. ACM, (2020)Capture, Reconstruction, and Representation of the Visual Real World for Virtual Reality., , and . Real VR, volume 11830 of Lecture Notes in Computer Science, Springer, (2020)Egocentric scene reconstruction from an omnidirectional video., , , , , and . ACM Trans. Graph., 41 (4): 100:1-100:12 (2022)HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces., , , , , , , and . CoRR, (2023)Neural Fields for Structured Lighting., , , , and . ICCV, page 3489-3499. IEEE, (2023)BlockGAN: Learning 3D Object-aware Scene Representations from Unlabelled Images., , , , and . NeurIPS, (2020)