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A Novel Approach to Solving Goal-Achieving Problems for Board Games.

, , , and . AAAI, page 10362-10369. AAAI Press, (2022)

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Temporal Difference Learning for Connect6., , , , , and . ACG, volume 7168 of Lecture Notes in Computer Science, page 121-133. Springer, (2011)An architecture independent programming language for low-level vision., , and . Computer Vision, Graphics, and Image Processing, 48 (2): 246-264 (1989)An Efficient Distributed Online Algorithm to Detect Strong Conjunctive Predicates., and . IEEE Trans. Software Eng., 28 (11): 1077-1084 (2002)A Fast 1-D Serial-Parallel Systolic Multiplier.. IEEE Trans. Computers, 36 (10): 1243-1247 (1987)Machine-independent image processing: Performance of apply on diverse architectures., , and . Computer Vision, Graphics, and Image Processing, 48 (2): 265-276 (1989)Solving Nine Layer Triangular Nim in Mobile Ad Hoc Networks., , , and . J. Inf. Sci. Eng., 28 (1): 99-113 (2012)On solving the 7, 7, 5-game and the 8, 8, 5-game., , , , , and . Theor. Comput. Sci., (2020)Job-Level Alpha-Beta Search., , , , and . IEEE Trans. Comput. Intell. AI Games, 7 (1): 28-38 (2015)Relevance-Zone-Oriented Proof Search for Connect6., and . IEEE Trans. Comput. Intell. AI Games, 2 (3): 191-207 (2010)Design and Implementation of Chinese Dark Chess Programs., , , , and . IEEE Trans. Comput. Intell. AI Games, 7 (1): 66-74 (2015)