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Unmet Needs of Persons with Down Syndrome: How Assistive Technology and Game-Based Training May Fill the Gap.

, , , , and . ICIMTH, volume 251 of Studies in Health Technology and Informatics, page 15-18. IOS Press, (2018)

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Gamified and Online Activities for Learning to Support Dual Career of Athletes (GOAL)., , , , , and . IMCL, volume 725 of Advances in Intelligent Systems and Computing, page 623-634. Springer, (2017)Unmet Needs of Persons with Down Syndrome: How Assistive Technology and Game-Based Training May Fill the Gap., , , , and . ICIMTH, volume 251 of Studies in Health Technology and Informatics, page 15-18. IOS Press, (2018)Virtual Scenarios for Stealth Assessment of the Elderly: Perceptions and Acceptance of Technology-Based Health and Wellness Interventions., , , and . CBMS, page 696-701. IEEE Computer Society, (2017)The 3D Motion Capturing Process of Greek Traditional Dance "Syrtos in Three" and a Proposed Method for the Sex Identification of Performing Dancers (Terpsichore Project)., , , , and . REV, volume 1231 of Advances in Intelligent Systems and Computing, page 366-374. Springer, (2020)Exploring health profiles from physical and cognitive serious game analytics., , , and . TISHW, page 1-6. IEEE, (2018)Co-design the future CAPTAIN system with older adults: focusing on the e-coaching dimensions., , , , , , , , and . PETRA, page 639-644. ACM, (2019)Towards Multi-parametric Hub Scoring of Functional Cortical Brain Networks: An Electroencephalographic (EEG) Study Across Lifespan., , , , and . CBMS, page 452-457. IEEE Computer Society, (2017)Creative Art Therapy as an Efficient Way to Improve the Well-Being of People Living with Dementia., , , and . ICIMTH, volume 305 of Studies in Health Technology and Informatics, page 553-557. IOS Press, (2023)Health and Social Care During Coronavirus Outbreak: The Exploitation of Long Lasting Memories - LLM Care., , , , , , , , and . MIE, volume 281 of Studies in Health Technology and Informatics, page 694-698. IOS Press, (2021)The Effect of a 12 Week Reaction Time Training Using Active Video Game Tennis Attack on Reaction Time and Tennis Performance., , , , , and . IMCL, volume 725 of Advances in Intelligent Systems and Computing, page 644-652. Springer, (2017)