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Linking human and machine - towards consumer-driven automated manufacturing.

, , , and . FUZZ-IEEE, page 1789-1796. IEEE, (2016)

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A course in virtual work.. IRMA Conference, page 699-700. IDEA Group Publishing, (2000)The role of task difficulty in the effectiveness of collective intelligence., and . DEST, page 90-95. IEEE, (2013)Can Lean Media Enhance Large Group Learning? An Empirical Investigation of Mobile Information and Communication Technology., , , and . PACIS, page 64. AISeL, (2006)A Bidirectional Subsethood Based Fuzzy Measure for Aggregation of Interval-Valued Data., and . IPMU (2), volume 1238 of Communications in Computer and Information Science, page 603-617. Springer, (2020)Introduction to the Minitrack on Social Media and e-Business Transformation., , , and . HICSS, page 1-2. ScholarSpace, (2021)Enabling Customer-Centricity Using Wikis and the Wiki Way., and . J. Manag. Inf. Syst., 23 (3): 17-43 (2007)Juzzy Constrained: Software for Constrained Interval Type-2 Fuzzy Sets and Systems in Java., , , and . FUZZ-IEEE, page 1-8. IEEE, (2020)Enhancing E-government in Developing Countries: Managing Knowledge through Virtual Communities., , , and . Electron. J. Inf. Syst. Dev. Ctries., 14 (1): 1-20 (2003)Personal Computer Adventure Games: Their Structure, Principles, and Applicability for Training., and . Data Base, 28 (2): 78-92 (1997)Learning through Role Play Software: A Feasible Approach to Professional Education?. Wirtschaftsinf., 39 (6): 547-553 (1997)