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Screening risk of dyslexia through a web-game using language-independent content and machine learning., , and . W4A, page 13:1-13:12. ACM, (2020)A plug-in to aid online reading in Spanish., , , and . W4A, page 7:1-7:4. ACM, (2015)CASSAurus: A Resource of Simpler Spanish Synonyms., , and . LREC, European Language Resources Association (ELRA), (2016)On measuring the lexical quality of the web., and . WebQuality@WWW, page 1-6. ACM, (2012)Jellys: Towards a Videogame that Trains Rhythm and Visual Attention for Dyslexia., , , , , and . ASSETS, page 447-449. ACM, (2018)Dytective: Toward a Game to Detect Dyslexia., , and . ASSETS, page 307-308. ACM, (2015)Social Media Is NOT that Bad! The Lexical Quality of Social Media., and . ICWSM, The AAAI Press, (2012)Graphical Schemes May Improve Readability but Not Understandability for People with Dyslexia., , , and . PITR@NAACL-HLT, page 25-32. Association for Computational Linguistics, (2012)Dytective: towards detecting dyslexia across languages using an online game., , , , and . W4A, page 29:1-29:4. ACM, (2016)Can Spanish Be Simpler? LexSiS: Lexical Simplification for Spanish., , , and . COLING, page 357-374. Indian Institute of Technology Bombay, (2012)