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Does the Perceived Identity of Non-player Characters Change How We Interact with Them?

, , , , and . CW, page 145-152. IEEE Computer Society, (2015)

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Optimising Underwater Environments for Mobile VR., and . CGVC, page 19-25. Eurographics Association, (2019)The Dynamic Animation of Ambulatory Arthropods., and . TPCG, page 21-28. Eurographics Association, (2007)Towards Real-Time Behavioral Evolution in Video Games., , , and . ALIA, volume 519 of Communications in Computer and Information Science, page 3-16. Springer, (2014)The Influence of Virtual Reality on the Perception of Artificial Intelligence Characters in Games., , , and . SGAI Conf., page 345-357. Springer, (2015)Visualizing the Surface of a Living Human Brain., , , , and . IEEE Computer Graphics and Applications, 32 (2): 55-65 (2012)Using a Kinect Interface to Develop an Interactive 3D Tabletop Display., , , and . Eurographics (Posters), page 41-42. Eurographics Association, (2011)Berry Eaters: Learning Color Concepts with Template Based Evolution., , and . ALIFE, page 473-480. MIT Press, (2014)Arachnid Simulation: Scaling Arbitrary Surfaces., and . TPCG, page 125-131. Eurographics Association, (2005)Benchmarking Grammar-Based Genetic Programming Algorithms., , and . SGAI Conf., page 135-148. Springer, (2014)Realistic Visualization of Living Brain Tissue., , , , and . MMVR, volume 163 of Studies in Health Technology and Informatics, page 105-111. IOS Press, (2011)