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The performance of indirect foot pointing using discrete taps and kicks while standing., and . Graphics Interface, page 265-272. ACM, (2015)A Dataset of Naturally Occurring, Whole-Body Background Activity to Reduce Gesture Conflicts., , , , and . CoRR, (2015)RubberEdge: Reducing Clutching by Combining Position and Rate Control with Elastic Feedback, , , and . CoRR, (2008)Extend, Push, Pull: Smartphone Mediated Interaction in Spatial Augmented Reality via Intuitive Mode Switching., , and . SUI, page 2:1-2:10. ACM, (2020)Territoriality and behaviour on and around large vertical publicly-shared displays., , , , and . Conference on Designing Interactive Systems, page 468-477. ACM, (2012)Tap-Kick-Click: Foot Interaction for a Standing Desk., and . Conference on Designing Interactive Systems, page 323-333. ACM, (2016)Effect of Bezel Presence and Width on Visual Search., , and . PerDis, page 118-123. ACM, (2014)Specifying label layout style by example., , , and . UIST, page 221-230. ACM, (2007)HybridPointing for Touch: Switching Between Absolute and Relative Pointing on Large Touch Screens., , , and . Proc. ACM Hum. Comput. Interact., 5 (ISS): 495:1-495:22 (2021)DirectGPT: A Direct Manipulation Interface to Interact with Large Language Models., , , and . CoRR, (2023)