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Serious games design knowledge - Experiences from a decade (+) of serious games development.

, and . EAI Endorsed Trans. Serious Games, 6 (1): e4 (2022)

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What Empirically Based Research Tells Us About Game Development., , , and . The Computer Games Journal, 8 (3-4): 179-198 (2019)The Fish Tank Model for Mobile Game Publishing Business Performance Evaluation., , , and . ISD, ISEN Yncréa Méditerranée / Association for Information Systems, (2019)Towards Sustainable Inclusive Game Design Processes., , and . ArtsIT/DLI, volume 328 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 390-396. Springer, (2019)Digital Tools as Parental Support - A Study Protocol Describing Prospective Development and Exploration of Two Digital Tools for Parents., , , and . Frontiers Digit. Health, (2021)Activities to Support Sustainable Inclusive Game Design Processes., , and . EAI Endorsed Trans. Creative Technol., 6 (20): e4 (2020)Serious games design knowledge - Experiences from a decade (+) of serious games development., and . EAI Endorsed Trans. Serious Games, 6 (1): e4 (2022)Missing: Understanding the Reception of a Serious Game by Analyzing App Store Data., , and . Int. J. Serious Games, 5 (4): 3-22 (2018)Patterns in Mainstream Programming Games., and . Int. J. Serious Games, 7 (1): 97-126 (2020)Data-driven method for mobile game publishing revenue forecast., , and . Serv. Oriented Comput. Appl., 16 (1): 67-76 (2022)Localization from an Indie Game Production Perspective - Why, When and How?, , and . DiGRA Conference, Digital Games Research Association, (2018)