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Game Player Modeling., and . Encyclopedia of Computer Graphics and Games, Springer, Living reference work, snapshot April 2019.(2019)Adaptive Feature Selection Siamese Networks for Visual Tracking., , , , , and . IW-FCV, volume 1212 of Communications in Computer and Information Science, page 167-179. Springer, (2020)Detection of Speech Impairments in Parkinson Disease Using Handcrafted Feature-Based Model on Spanish Speech Corpus., , , , , , and . IW-FCV, volume 1212 of Communications in Computer and Information Science, page 54-65. Springer, (2020)Evolution of Neural Controllers for Simulated and Real Quadruped Robots., and . RVSP, page 295-298. IEEE Computer Society, (2013)Improving Object Tracking by Added Noise and Channel Attention., , , , and . Sensors, 20 (13): 3780 (2020)Designing Gamified Application: An Effective Integration of Augmented Reality to Support Learning., , , , and . IEEE Access, (2022)Robust Tracking via Feature Enrichment and Overlap Maximization., , , , , , , , and . IW-FCV, volume 1405 of Communications in Computer and Information Science, page 17-30. Springer, (2021)Multi-modality Based Affective Video Summarization for Game Players., , , , , , , , and . IW-FCV, volume 1405 of Communications in Computer and Information Science, page 59-69. Springer, (2021)StarCraft AI Competition Report., , , and . AI Mag., 37 (2): 102-107 (2016)Fuzzy Logic-based Efficient Interest Forwarding (FLEIF) in Named Data Networking., , , , , , , and . Trans. Emerg. Telecommun. Technol., (2019)