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, , , , , , , and . Artificial and Computational Intelligence in Games, volume 6 of Dagstuhl Follow-Ups, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)

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An Evolutionary Approach to Phylogenetic Tree Construction.. JCIS, page 651-654. JCIS / Association for Intelligent Machinery, Inc., (2002)GenTree: An Interactive Genetic Algorithms System for Designing 3D Polygonal Tree Models., and . GECCO, volume 2724 of Lecture Notes in Computer Science, page 2034-2045. Springer, (2003)Gaphyl: A Genetic Algorithms Approach to Cladistics.. PKDD, volume 2168 of Lecture Notes in Computer Science, page 67-78. Springer, (2001)Preliminary results for GAMMI: Genetic algorithms for motif-module inference., and . IEEE Congress on Evolutionary Computation, page 1-8. IEEE, (2012)Preliminary Results for GAMI: A Genetic Algorithms Approach to Motif Inference., , , , , , and . CIBCB, page 97-104. IEEE, (2005)Artificial and Computational Intelligence for Games on Mobile Platforms., , and . Artificial and Computational Intelligence in Games, volume 6 of Dagstuhl Follow-Ups, Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2013)Teaching advice and support for new and adjunct faculty (panel session): experiences, policies, and strategies., , , , and . SIGCSE, page 414-415. ACM, (2000)A genetic algorithms approach to the inference of cis-regulatory modules., and . BIBM Workshops, page 1004. IEEE Computer Society, (2011)Using genetic algorithms for the inference of motifs that are represented in only a subset of sequences of interest., and . BIBM Workshops, page 1005. IEEE Computer Society, (2011)REALM: A rule-based evolutionary computation agent that learns to play Mario., and . CIG, page 83-90. IEEE, (2010)