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Temporal Video Filtering and Exposure Control for Perceptual Motion Blur.

, , , , and . IEEE Trans. Vis. Comput. Graph., 21 (5): 663-671 (2015)

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Toward Standardized Classification of Foveated Displays., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 26 (5): 2126-2134 (2020)NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation., , , , , , , and . CHI, page 550. ACM, (2019)Toward Standardized Classification of Foveated Displays., , , , , , , and . CoRR, (2019)RetroTracker: Upgrading Existing Virtual Reality Tracking Systems., , , , , and . VR, page 1034-1035. IEEE, (2019)Cloth Modeling, , and . Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality, chapter 15, CRC Press, (May 2015)Foveated AR: dynamically-foveated augmented reality display., , , , , , , , , and 4 other author(s). ACM Trans. Graph., 38 (4): 99:1-99:15 (2019)Visualization and Analysis of Head Movement and Gaze Data for Immersive Video in Head-mounted Displays, , , , and . Proc. Workshop on Eye Tracking and Visualization (ETVIS) 2015, 1, (October 2015)Gaze-contingent Computer Graphics.. Braunschweig University of Technology, Germany, (2017)QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction., , , , , and . ACM Trans. Graph., 41 (6): 233:1-233:13 (2022)A generalized God-object method for plausible finger-based interactions in virtual environments., , and . 3DUI, page 43-51. IEEE Computer Society, (2012)