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Designing for Kinesthetic Awareness: Revealing User Experiences through Second-Person Inquiry.

, , , and . CHI, page 5171-5183. ACM, (2017)

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Designing for Kinesthetic Awareness: Revealing User Experiences through Second-Person Inquiry., , , and . CHI, page 5171-5183. ACM, (2017)Dance interaction with physical model visuals based on movement qualities., , , and . Int. J. Arts Technol., 6 (4): 357-387 (2013)Is it Art, is it HCI? Exploring Tensions Between Practice and Research., , , , , , , , and . CHI Extended Abstracts, page 525:1-525:4. ACM, (2023)Making an Interactive Dance Piece: Tensions in Integrating Technology in Art.. Conference on Designing Interactive Systems, page 1195-1208. ACM, (2019)Physicalizing loops., and . Creativity & Cognition, page 465-477. ACM, (2023)Interactive Visuals as Metaphors for Dance Movement Qualities., , and . ACM Trans. Interact. Intell. Syst., 5 (3): 13:1-13:24 (2015)Understanding Kinaesthetic Creativity in Dance., , and . CHI, page 511. ACM, (2019)Cultivating kinaesthetic awareness through interaction: Perspectives from somatic practices and embodied cognition., , , and . MOCO, page 21:1-21:8. ACM, (2017)Articulating Experience: Reflections from Experts Applying Micro-Phenomenology to Design Research in HCI., , , and . CHI, page 1-14. ACM, (2020)Vocalizing dance movement for interactive sonification of laban effort factors., , , and . Conference on Designing Interactive Systems, page 1079-1082. ACM, (2014)