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Improving RTS Game AI by Supervised Policy Learning, Tactical Search, and Deep Reinforcement Learning.

, , , and . IEEE Comput. Intell. Mag., 14 (3): 8-18 (2019)

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Search, Abstractions and Learning in Real-Time Strategy Games.. Künstliche Intell., 34 (1): 101-103 (2020)Generating Entertaining Human-Like Sokoban Initial States., and . SCCC, page 1-6. IEEE, (2021)Improving RTS Game AI by Supervised Policy Learning, Tactical Search, and Deep Reinforcement Learning., , , and . IEEE Comput. Intell. Mag., 14 (3): 8-18 (2019)Single-Agent On-line Path Planning in Continuous, Unpredictable and Highly Dynamic Environments. CoRR, (2009)The First microRTS Artificial Intelligence Competition., , , , and . AI Mag., 39 (1): 75-83 (2018)Level Building Sidekick: An AI-Assisted Level Editor Package for Unity., , , , , and . AIIDE, page 392-399. AAAI Press, (2023)Game Tree Search Based on Nondeterministic Action Scripts in Real-Time Strategy Games., , and . IEEE Trans. Games, 10 (1): 69-77 (2018)Developing Computing Competencies Without Restrictions., , , , , , and . IEEE Access, (2022)Artificial Intelligence and Mobile Programming Courses for a Video Game Development Program in Chile., and . Comput. Sci. Eng., 22 (4): 17-25 (2020)A Short Introduction to Procedural Content Generation Algorithms for Videogames.. Int. J. Artif. Intell. Tools, 28 (2): 1930001:1-1930001:11 (2019)