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Hybrid Reverberator Using Multiple Impulse Responses for Audio Rendering Improvement., , , , and . IIH-MSP, page 314-317. IEEE, (2013)A low latency implementation of a non-uniform partitioned convolution algorithm for room acoustic simulation., , , , and . Signal Image Video Process., 8 (5): 985-994 (2014)An adaptive multiple position room response equalizer., , , and . EUSIPCO, page 1274-1278. IEEE, (2011)An efficient implementation of acoustic crosstalk cancellation for 3D audio rendering., , , , , and . ChinaSIP, page 212-216. IEEE, (2014)An efficient time varying hybrid reverberator for room acoustic simulation., , , , and . ChinaSIP, page 217-221. IEEE, (2014)Objective and Subjective Investigation on a Novel Method for Digital Reverberator Parameters Estimation., , , and . IEEE ACM Trans. Audio Speech Lang. Process., 22 (2): 441-452 (2014)An advanced spatial sound reproduction system with listener position tracking., , , , and . EUSIPCO, page 1128-1132. IEEE, (2014)An adaptive multiple position room response equalizer in warped domain., , , and . EUSIPCO, page 1955-1959. IEEE, (2012)Advanced audio spatializer combined with a multipoint equalization system., , , , and . IJCNN, page 3569-3576. IEEE, (2014)A Hybrid Approach for Reverberation Simulation., , , , , and . IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 98-A (10): 2101-2108 (2015)