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CUDA and Applications to Task-based Programming., , , and . Eurographics (Tutorials), Eurographics Association, (2022)Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU., , , , and . Proc. ACM Comput. Graph. Interact. Tech., 1 (2): 29:1-29:16 (2018)On-the-fly Vertex Reuse for Massively-Parallel Software Geometry Processing., , , , , and . Proc. ACM Comput. Graph. Interact. Tech., 1 (2): 28:1-28:17 (2018)A high-performance software graphics pipeline architecture for the GPU., , , and . ACM Trans. Graph., 37 (4): 140 (2018)Representing and scheduling procedural generation using operator graphs., , , , , and . ACM Trans. Graph., 35 (6): 183:1-183:12 (2016)A scalable queue for work distribution on GPUs., , , , and . PPoPP, page 401-402. ACM, (2018)Whippletree: task-based scheduling of dynamic workloads on the GPU., , , , , and . ACM Trans. Graph., 33 (6): 228:1-228:11 (2014)Parallel generation of architecture on the GPU., , , , , and . Comput. Graph. Forum, 33 (2): 73-82 (2014)Hierarchical Bucket Queuing for Fine-Grained Priority Scheduling on the GPU., , , , and . Comput. Graph. Forum, 36 (8): 232-246 (2017)AnyQ: An Evaluation Framework for Massively-Parallel Queue Algorithms., , , , , , and . IPDPS, page 736-745. IEEE, (2023)