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Generative music system with quantitative controllers based on expectations for pitch and rhythm structure.

, , and . KSE, page 224-229. IEEE, (2016)

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Development of a System to Generate Artificial Ambiance based on Entropy., , , , and . ICAART (1), page 333-338. SciTePress, (2018)Development of Agents for Creating Melodies and Investigation of Interaction between the Agents., , , and . ICAART (1), page 307-314. SciTePress, (2019)Generative music system with quantitative controllers based on expectations for pitch and rhythm structure., , and . KSE, page 224-229. IEEE, (2016)Fine-Tuning Pre-Trained Voice Conversion Model for Adding New Target Speakers with Limited Data., , and . Interspeech, page 1339-1343. ISCA, (2021)A Tentative Assumption of Electroacoustic Music as an Enjoyable Music for Diverse People., , , and . ACE, volume 10714 of Lecture Notes in Computer Science, page 139-152. Springer, (2017)Development of social adaptive agents in simulation game of cross-cultural experience., , and . FUZZ-IEEE, page 981-986. IEEE, (2009)Air Maestros: A Multi-User Audiovisual Experience Using MR., , , and . SUI, page 168. ACM, (2018)Creating a Place as a Medium for Musical Communication Using Multiple Electroencephalography., , , , , , and . ICMC, Michigan Publishing, (2014)Investigation of social adaptive skills by cross-cultural simulation game and KiSS-18., , and . FUZZ-IEEE, page 1-6. IEEE, (2010)Using Transposed Convolution for Articulatory-to-Acoustic Conversion from Real-Time MRI Data., , and . Interspeech, page 3176-3180. ISCA, (2021)