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Toward tangibles and display-rich interfaces for co-located and distributed genomics collaborations.

, , , , and . Pers. Ubiquitous Comput., 26 (3): 767-779 (2022)

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Understanding Gaming Perceptions and Experiences in a Women's College Community., , , and . CHI, page 1544-1557. ACM, (2017)Ubicomp without Borders: International Experiences in Pervasive Computing., , , and . IEEE Pervasive Computing, 16 (4): 17-21 (2017)Tangible user interface laboratory: Teaching tangible interaction design in practice., , and . Artif. Intell. Eng. Des. Anal. Manuf., 23 (3): 251-261 (2009)Teaching Pervasive Computing in Liberal Arts Colleges., and . IEEE Pervasive Comput., 17 (3): 64-69 (2018)AI-Augmented Brainwriting: Investigating the use of LLMs in group ideation., , , , and . CoRR, (2024)Virtual nature experiences and mindfulness practices while working from home during COVID-19: Effects on stress, focus, and creativity., , , , , , , and . Int. J. Hum. Comput. Stud., (2023)Leveraging gesture and voice data to improve group brainstorming., , , and . CHI Extended Abstracts, page 3901-3906. ACM, (2010)Human-Computer Interaction and the Future of Work., , , , , , , , , and 15 other author(s). CHI Extended Abstracts, page 162:1-162:3. ACM, (2022)Reality-based interaction: a framework for post-WIMP interfaces., , , , , , and . CHI, page 201-210. ACM, (2008)Classroom Activity for Critical Analysis of News Propagation Online., , , , , and . CHI Extended Abstracts, ACM, (2018)