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RoboTHOR: An Open Simulation-to-Real Embodied AI Platform., , , , , , , , , and 3 other author(s). CVPR, page 3161-3171. Computer Vision Foundation / IEEE, (2020)Holodeck: Language Guided Generation of 3D Embodied AI Environments., , , , , , , , , and 4 other author(s). CoRR, (2023)Iconary: A Pictionary-Based Game for Testing Multimodal Communication with Drawings and Text., , , , , , , , , and 6 other author(s). EMNLP (1), page 1864-1886. Association for Computational Linguistics, (2021)Learning Generalizable Visual Representations via Interactive Gameplay., , , , , , , , , and . ICLR, OpenReview.net, (2021)Interactive Visualization for Linguistic Structure., , , , , and . EMNLP (System Demonstrations), page 49-54. Association for Computational Linguistics, (2017)Beyond Sentential Semantic Parsing: Tackling the Math SAT with a Cascade of Tree Transducers., , , , , and . EMNLP, page 795-804. Association for Computational Linguistics, (2017)A Case Study in Hybrid Multi-threading and Hierarchical Reinforcement Learning Approach for Cooperative Multi-agent Systems., , , , , and . MICAI (Special Sessions), page 87-93. IEEE Computer Society, (2015)Artificial Agents Learn Flexible Visual Representations by Playing a Hiding Game., , , , , , , and . CoRR, (2019)ProcTHOR: Large-Scale Embodied AI Using Procedural Generation., , , , , , , , , and 1 other author(s). CoRR, (2022)Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World., , , , , , , , , and 4 other author(s). CoRR, (2023)