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AccessComics2: Understanding the User Experience of an Accessible Comic Book Reader for Blind People with Textual Sound Effects.

, , , and . ACM Trans. Access. Comput., 16 (1): 2:1-2:25 (March 2023)

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AccessComics2: Understanding the User Experience of an Accessible Comic Book Reader for Blind People with Textual Sound Effects., , , and . ACM Trans. Access. Comput., 16 (1): 2:1-2:25 (March 2023)Consumer Motivations to Search E-Health Information., , and . AMCIS, page 340. Association for Information Systems, (2006)Detection of Retinal Blood Vessels Based on Morphological Analysis with Multiscale Structure Elements and SVM Classification., , , , , and . IEICE Trans. Inf. Syst., 94-D (7): 1519-1522 (2011)Understanding the touchscreen-based nonvisual target acquisition task performance of screen reader users., , and . W4A, page 11:1-11:10. ACM, (2022)Cocomix: Utilizing Comments to Improve Non-Visual Webtoon Accessibility., , , , , and . CHI, page 607:1-607:18. ACM, (2022)Blockchain-based parking sharing service for smart city development., , , , and . Comput. Electr. Eng., (2022)CAC: Content-Aware Captioning for Professional Online Lectures in Korean Language., , and . ICTC, page 776-778. IEEE, (2021)AccessComics: an accessible digital comic book reader for people with visual impairments., , , and . W4A, page 2:1-2:11. ACM, (2021)Understanding Novice's Annotation Process For 3D Semantic Segmentation Task With Human-In-The-Loop., , , and . IUI, page 444-454. ACM, (2024)Supporting a crowd-powered accessible online art gallery for people with visual impairments: a feasibility study., , and . Univers. Access Inf. Soc., 21 (4): 967-982 (2022)