Author of the publication

Investigation of Error in 2D Vibrotactile Position Cues with Respect to Visual and Haptic Display Properties: A Radial Expansion Model for Improved Cuing.

, , and . ICEIS, volume 24 of Lecture Notes in Business Information Processing, page 963-974. Springer, (2009)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Enhancing VR-based visualization with a 2D vibrotactile array., and . VRST, page 183-186. ACM, (2007)Editorial: Everyday Virtual and Augmented Reality: Methods and Applications., , , , and . Frontiers Virtual Real., (2021)Detecting distracted students in educational VR environments using machine learning on eye gaze data., , and . Comput. Graph., (2022)Pedagogical Agent Responsive to Eye Tracking in Educational VR., , and . VR, page 1018-1019. IEEE, (2019)Networked Virtual Reality and Enhanced Sensing for Remote Classes and Presentations., and . Everyday Virtual and Augmented Reality, Springer, (2023)Redirected Jumping: Perceptual Detection Rates for Curvature Gains., , , and . UIST, page 1085-1092. ACM, (2019)Redirecting Desktop Interface Input to Animate Cross-Reality Avatars., , and . VR, page 843-851. IEEE, (2022)Tether-Handle Interaction for Retrieving Out-of-Range Objects in VR., and . VRW, page 707-708. IEEE, (2023)Detecting Distracted Students in an Educational VR Environment Utilizing Machine Learning on EEG and Eye-Gaze Data., , and . VRW, page 703-704. IEEE, (2023)Poster: Force feedback and visual constraint for drawing on a terrain: Path type, view complexity, and pseudohaptic effect., and . 3DUI, page 157-158. IEEE Computer Society, (2012)