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A system for learning continuous human-robot interactions from human-human demonstrations.

, , , , and . ICRA, page 2882-2889. IEEE, (2017)

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Deep Learning of Proprioceptive Models for Robotic Force Estimation., , , , and . IROS, page 4258-4264. IEEE, (2019)Virtuelle Werkstatt, , , and . 1. Paderborner Workshop Augmented Reality / Virtual Reality in der Produktentstehung, page 185-196. HNI, (2002)Knowledge-Based Assembly Simulation for Virtual Prototype Modeling, , and . IECON\u002798: Proceedings of the 24th annual Conference of the IEEE Industrial Electronics Society, 4, page 2152-2157. (1998)Multimodale Interaktion mit einem System zur Virtuellen Konstruktion, , and . Proceedings der 29. Jahrestagung der Gesellschaft für Informatik - Informatik\u002799, Informatik überwindet Grenzen, page 88-97. Springer-Verlag, (1999)Analysis and Quantification of Repetitive Motion in Long-Term Rehabilitation., , , and . IEEE J. Biomed. Health Informatics, 23 (3): 1075-1085 (2019)Measuring the Accuracy of Inside-Out Tracking in XR Devices Using a High-Precision Robotic Arm., and . HCI (38), volume 1224 of Communications in Computer and Information Science, page 19-26. Springer, (2020)Situated Verbal Interaction in Virtual Design and Assembly., , and . IJCAI, page 2061-2062. Morgan Kaufmann, (1995)Real-Time Aspects of VR Systems., , , , and . Virtual and Augmented Reality, (2022)Integration of Open Geodata into Virtual Worlds., , and . ICVARS, page 9-13. ACM, (2022)A Robot-in-a-CAVE Setup for Assessing the Tracking Accuracy of AR/VR Devices., , and . HCI (38), volume 1420 of Communications in Computer and Information Science, page 249-255. Springer, (2021)