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Predicting Result Quality in Crowdsourcing Using Application Layer Monitoring

, , , , and . 5th International Conference on Communications and Electronics (ICCE 2014), Da Nang, Vietnam, (July 2014)

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Gaming in the clouds: QoE and the users’ perspective, , , and . Mathematical and computer modelling, 57 (11-12): 2883--2894 (2013)Predicting result quality in crowdsourcing using application layer monitoring, , , , and . 2014 IEEE Fifth International Conference on Communications and Electronics (ICCE), page 510--515. IEEE, (2014)Gaming in the clouds: QoE and the users’ perspective, , , and . Mathematical and Computer Modelling, (2012)Analyzing Trustworthiness and Qualification of Workers on Crowdsourcing Platforms. University of Wuerzburg, (October 2013)An evaluation of QoE in cloud gaming based on subjective tests, , , and . 2011 Fifth International Conference on Innovative Mobile and Internet Services in Ubiquitous Computing, page 330--335. IEEE, (2011)Predicting Result Quality in Crowdsourcing Using Application Layer Monitoring, , , , and . 5th International Conference on Communications and Electronics (ICCE 2014), Da Nang, Vietnam, (July 2014)Measurement-Based QoE Assessment of Interactive Applications in Cloud Computing. University of Wuerzburg, (August 2010)