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Translating Between Game Generators with Asterism and Ceptre., and . FDG, page 70. ACM, (2024)HyPED: Modeling and Analyzing Action Games as Hybrid Systems., , and . AIIDE, page 87-93. AAAI Press, (2017)Reports of the Workshops of the 32nd AAAI Conference on Artificial Intelligence., , , , , , , , , and 21 other author(s). AI Mag., 39 (4): 45-56 (2018)S4LVE: shareable videogame analysis and visualization., , and . FDG, page 61:1-61:5. ACM, (2019)Automatic mapping of NES games with mappy., , and . FDG, page 78:1-78:9. ACM, (2017)Model AI Assignments 2019., , , , , , , , , and 9 other author(s). AAAI, page 9751-9753. AAAI Press, (2019)Operationalizing Operational Logics.. University of California, Santa Cruz, USA, (2018)Germinate: A Mixed-Initiative Casual Creator for Rhetorical Games., , , , , and . AIIDE, page 102-108. AAAI Press, (2020)Towards General RPG Playing., , , and . AIIDE Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Gemini: Bidirectional Generation and Analysis of Games via ASP., , , , , and . AIIDE, page 123-129. AAAI Press, (2018)