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Integrating reciprocal teaching in an online environment with an annotation feature to enhance low-achieving students' English reading comprehension., and . Interact. Learn. Environ., 26 (6): 789-802 (2018)Fostering EFL teachers' CALL Competencies Through Project-based Learning., and . J. Educ. Technol. Soc., 22 (1): 94-105 (2019)Using the ADDIE Model to Nurture the Development of Teachers' CALL Professional Knowledge., and . J. Educ. Technol. Soc., 22 (3): 88-100 (2019)Virtual reality in problem-based learning contexts: Effects on the problem-solving performance, vocabulary acquisition and motivation of English language learners., , and . J. Comput. Assist. Learn., 37 (3): 851-860 (2021)A Review of Design-Based Research., , and . ICALT, page 506-507. IEEE Computer Society, (2016)Enhancing EFL students' intracultural learning through virtual reality., , and . Interact. Learn. Environ., 30 (9): 1609-1618 (2022)Teacher development in robot and IoT knowledge, skills, and attitudes with the use of the TPACK-based Support-Stimulate-Seek approach., , and . Interact. Learn. Environ., 31 (9): 5811-5830 (December 2023)A Review of Trends in Digital Game-Based Language Learning Research., , and . ICALT, page 508-512. IEEE Computer Society, (2016)An Investigation into English Language Learners' Argumentative Writing Performance and Perceptions., , and . SETE@ICWL, volume 10108 of Lecture Notes in Computer Science, page 712-720. Springer, (2016)Investigating readers' mental maps of references in an online system., , and . Comput. Educ., 53 (3): 799-808 (2009)