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Educational Games to Support Caring and Compassion Among Youth: A Design Narrative.

, , , and . Int. J. Gaming Comput. Mediat. Simulations, 9 (1): 61-76 (2017)

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Educational Games to Support Caring and Compassion Among Youth: A Design Narrative., , , and . Int. J. Gaming Comput. Mediat. Simulations, 9 (1): 61-76 (2017)Conceptual play spaces and the quest atlantis project., , , , , , and . ICLS (3), page 190-197. International Society of the Learning Sciences, (2008)Water, Levels, and Loops - Evidence of Teens' Emerging Understanding of Systems while Designing Games., , , , , , and . FabLearn, page 73-80. ACM, (2019)Shared inter-generational collaborative problem solving play spaces., , and . ICLS (3), page 130-131. International Society of the Learning Sciences, (2008)Research and Design of Learning Experiences for Families., , , , , , , , , and 4 other author(s). ICLS, International Society of the Learning Sciences, (2014)Mapping the Distribution of Children's Digital Media Practices: Methodological Innovations and Challenges., , , , , , , , , and 3 other author(s). ICLS, International Society of the Learning Sciences, (2014)Using activity theory to understand intergenerational play: The case of Family Quest., , and . Int. J. Comput. Support. Collab. Learn., 5 (4): 415-432 (2010)Cyberbullying among Turkish Adolescents., , , , , , and . Cyberpsychology Behav. Soc. Netw., 11 (3): 253-261 (2008)From Tacit Knowing to Explicit Explanation: Mining Student Designs for Evidence of Systems Thinking., , and . ICLS, International Society of the Learning Sciences, (2012)