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MPRL: Multiple-Periodic Reinforcement Learning for difficulty adjustment in rehabilitation games.

. SeGAH, page 1-7. IEEE Computer Society, (2017)

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SESM: Semantic enrichment of schema mappings., and . ICDE Workshops, page 7-12. IEEE Computer Society, (2013)Affective interaction: Using emotions as a user interface in games., , and . Multim. Tools Appl., 80 (4): 5225-5253 (2021)SEDEX: Scalable Entity Preserving Data Exchange., and . ICDE, page 65-66. IEEE Computer Society, (2017)Learning coordinated emotion representation between voice and face., , , , , and . Appl. Intell., 53 (11): 14470-14492 (June 2023)Exergames for hand rehabilitation in elders using Leap Motion Controller: A feasibility pilot study., , , and . Int. J. Hum. Comput. Stud., (October 2023)CDI: Configurable Data Integration Using Property Precedence Relations., and . J. Data Semant., 8 (1): 1-19 (2019)EDEX: Entity Preserving Data Exchange., and . DATA, page 221-229. SciTePress, (2013)Sliced Column-Store (SCS): Ontological Foundations and Practical Implications., and . ER, volume 7532 of Lecture Notes in Computer Science, page 102-115. Springer, (2012)MPRL: Multiple-Periodic Reinforcement Learning for difficulty adjustment in rehabilitation games.. SeGAH, page 1-7. IEEE Computer Society, (2017)Knowledge Base Augmentation using Tabular Data., , , and . LDOW, volume 1184 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)