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Musical embrace: facilitating engaging play experiences through social awkwardness., , , , , and . CHI Extended Abstracts, page 3067-3070. ACM, (2013)UnoJoy!: a library for rapid video game prototyping using arduino., , and . CHI Extended Abstracts, page 2787-2788. ACM, (2013)Adding an interactive display to a public basketball hoop can motivate players and foster community., and . UbiComp, page 667-676. ACM, (2013)Musical embrace: socially awkward interactions through physical proximity to drive digital play., , , , , and . CHI Extended Abstracts, page 2797-2798. ACM, (2013)Game jam., , , , , , , and . CHI Extended Abstracts, page 3175-3178. ACM, (2013)Lumahelm: an interactive helmet., , and . CHI Extended Abstracts, page 2847-2848. ACM, (2013)Understanding a Socially Awkward Digital Play Journey., , , , , and . DiGRA Conference, Digital Games Research Association, (2013)Duel reality., , and . CHI Extended Abstracts, page 2849-2850. ACM, (2013)Game jam: 4 research., , , , , , , and . CHI Extended Abstracts, page 25-28. ACM, (2014)Interaction opportunities around helmet design., , and . CHI Extended Abstracts, page 367-370. ACM, (2014)