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An interactive simulator for deformable linear objects manipulation planning.

, and . SIMPAR, page 259-267. IEEE, (2016)

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CAMP-IRL Agents: Extracting Multiple Behavior Profiles for Pedestrian Simulation., and . ICAART (1), page 216-223. SCITEPRESS, (2021)An interactive simulator for deformable linear objects manipulation planning., and . SIMPAR, page 259-267. IEEE, (2016)Towards an Emotion-Driven Adaptive System for Video Game Music., , and . ACE, volume 10714 of Lecture Notes in Computer Science, page 360-367. Springer, (2017)Trajectory planning for reaching an object on a table using accumulated action data., , and . SII, page 696-701. IEEE, (2015)Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character., and . CoSECivi, volume 1394 of CEUR Workshop Proceedings, page 112-121. CEUR-WS.org, (2015)Partially Preemptive Multi Skill/Mode Resource-Constrained Project Scheduling with Generalized Precedence Relations and Calendars., , and . CP, volume 280 of LIPIcs, page 31:1-31:21. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2023)A study on an efficient spatialisation technique for near-field sound in video games., , and . CoSECivi, volume 1957 of CEUR Workshop Proceedings, page 56-68. CEUR-WS.org, (2017)An authoring tool for modeling the narrative flow in a virtual training application., and . CoSECivi, volume 1196 of CEUR Workshop Proceedings, page 40-51. CEUR-WS.org, (2014)Exploring Body Language as Narrative Interface., and . ICIDS, volume 7648 of Lecture Notes in Computer Science, page 196-201. Springer, (2012)Inverse Reinforcement Learning for Agents Behavior in a Crowd Simulator., and . MMAS, volume 11422 of Lecture Notes in Computer Science, page 81-95. Springer, (2018)