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Efficient Light Transport Using Precomputed Visibility.

, , , , and . IEEE Computer Graphics and Applications, 23 (3): 28-37 (2003)

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Interactive refraction on complex static geometry using spherical harmonics., , and . SI3D, page 145-152. ACM, (2006)Procedural Physically based BRDF for Real-Time Rendering of Glints., , , and . Comput. Graph. Forum, 39 (7): 243-253 (2020)Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions., , , and . EGSR (DL), page 45-53. Eurographics Association, (2021)Coherent Bump Map Recovery from a Single Texture Image., , and . Graphics Interface, page 201-208. (2002)Procedural texture particles., and . SI3D, ACM, (2010)Procedural Descriptions of Anisotropic Noisy Textures by Example., , and . Eurographics (Short Papers), page 77-80. Eurographics Association, (2010)Feature Enhancement using Locally Adaptive Volume Rendering., , and . VG@Eurographics, page 41-48. Eurographics Association, (2007)Multi-GPU Sort-Last Volume Visualization., , and . EGPGV, page 1-8. Eurographics Association, (2008)Erndering Inhomogeneous Surfaces with Radiosity., , and . Rendering Techniques, page 283-292. Springer, (1999)From Volume Splatting to Raycasting - A Smooth Transition., , and . GRAPP, page 217-222. INSTICC - Institute for Systems and Technologies of Information, Control and Communication, (2008)