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Enabling Fine-Grained Permissions for Augmented Reality Applications with Recognizers., , , , , , and . USENIX Security Symposium, page 415-430. USENIX Association, (2013)Towards Sound Accessibility in Virtual Reality., , , , , , , and . ICMI, page 80-91. ACM, (2021)Haptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences., , , , and . CHI, page 1968-1979. ACM, (2016)VRoamer: Generating On-The-Fly VR Experiences While Walking inside Large, Unknown Real-World Building Environments., , , and . VR, page 359-366. IEEE, (2019)Haptic PIVOT: On-Demand Handhelds in VR., , , , , , and . UIST, page 1046-1059. ACM, (2020)DreamWalker: Substituting Real-World Walking Experiences with a Virtual Reality., , , and . UIST, page 1093-1107. ACM, (2019)Exploring Levels of Control for a Navigation Assistant for Blind Travelers., , , , , , and . HRI, page 4-12. ACM, (2023)Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays., , , , , , , and . VR Workshops, page 805-806. IEEE, (2020)Demonstration of SeeingVR: A Set of Tools to Make Virtual Reality More Accessible to People with Low Vision., , , , , and . CHI Extended Abstracts, ACM, (2019)I'm a Giant: Walking in Large Virtual Environments at High Speed Gains., , , and . CHI, page 522. ACM, (2019)