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Engineering Realtime Interactive Systems: Coupling & Cohesion of Architecture Mechanisms

, and . Proceedings of the Joint Virtual Reality Conference of Euro VR – EGVE – VEC, page 25-28. (2010)

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Ein Konfigurierbares World-Interface zur Kopplung von KI-Methoden an Interaktive Echtzeitsysteme, , and . Virtuelle und Erweiterte Realität, 7. Workshop of the GI special interest group VR/AR, page 47--58. Shaker Verlag, (2010)Virtual Spaces - VR Projection System Technologies and Applications., , , , , , , , and . Eurographics (Tutorials), Eurographics Association, (1997)Guru Meditation: Kopplung & Kohäsion - Entwicklung interaktiver Graphiksysteme, and . Augmented & Virtual Reality in der Produktentstehung, 9. Paderborner Workshop Augmented & Virtual Reality in der Produktentstehung, Heinz Nixdort MuseumsForum, (2010)Engineering Realtime Interactive Systems: Coupling & Cohesion of Architecture Mechanisms, and . Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality, page 25--28. (2010)Simulator X: A Scalable and Concurrent Software Platform for Intelligent Realtime Interactive Systems, and . 2011 IEEE Virtual Reality Conference, page 171 - 174. (2011)SiXton\u0027s curse - Simulator X demonstration, , , , , and . Virtual Reality Conference (VR), 2011 IEEE, page 255-256. (2011)Evaluating scala, actors, & ontologies for intelligent realtime interactive systems., , , and . VRST, page 153-160. ACM, (2012)