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Workshop on the Use of Serious Games in the Education of Engineers.

, , and . VS-GAMES, volume 15 of Procedia Computer Science, page 341-342. Elsevier, (2012)

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Serious Games in Manufacturing Education: Evaluation of Learners' Engagement., , and . VS-GAMES, volume 15 of Procedia Computer Science, page 256-265. Elsevier, (2012)The Application of the CISD2 Methodology for the Definition of a Serious Game Competence-Based Learning Scenario in the Domain of Sustainable Manufacturing., , , , and . SGDA, volume 7528 of Lecture Notes in Computer Science, page 193-207. Springer, (2012)Using Serious Game in Sustainable Global Manufacturing Education., , and . APMS, volume 415 of IFIP Advances in Information and Communication Technology, page 99-107. Springer, (2013)The Use of Serious Games in the Education of Engineers., , and . APMS (1), volume 397 of IFIP Advances in Information and Communication Technology, page 622-629. Springer, (2012)Workshop on the Use of Serious Games in the Education of Engineers., , and . VS-GAMES, volume 15 of Procedia Computer Science, page 341-342. Elsevier, (2012)Status and Trends of Serious Game Application in Engineering and Manufacturing Education., , , , and . ISAGA, volume 8264 of Lecture Notes in Computer Science, page 77-84. Springer, (2013)