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Developing a design method: task analyses in user interface design.

, and . CHI Posters and Short Talks, page 35. ACM, (1992)

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Stimulating children's physical play through interactive games: two exploratory case studies., , , and . IDC, page 163-164. ACM, (2007)Towards a Framework for Design Guidelines for Young Children?s Computer Games., and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 365-376. Springer, (2004)Interaction design and children., and . Interact. Comput., 15 (2): 141-149 (2003)On the assessment of usability testing methods for children., and . Interact. Comput., 15 (2): 227-243 (2003)Empirical evaluation of usability and fun in computer games for children, , and . Proceedings of the IFIP 8th International Conference on Human-Computer Interaction INTERACT-03, (2003)PatchWork: a software tool for early design., , , , and . CHI Conference Summary, page 221-222. ACM, (1998)Design-Based Learning in Classrooms Using Playful Digital Toolkits., , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 126-139. Springer, (2015)Analysis of Gestures in Face-to-Face Design Teams Provides Guidance for How to Use Groupware in Design., , and . Symposium on Designing Interactive Systems, page 157-166. ACM, (1995)Identifying usability and fun problems in a computer game during first use and after some practice., , , and . Int. J. Hum. Comput. Stud., 64 (9): 830-846 (2006)An Analysis of User Interface Design Projects: Information Sources and Constraints in Design., and . Interact. Comput., 8 (1): 112-116 (1996)