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Другие публикации лиц с тем же именем

Fatigue Prediction and Intervention for Continuous Play in Video Games., и . CW, стр. 451-453. IEEE, (2018)Analysis of camera work in horror movies., , , , , и . SIGRAD, том 127 из Linköping Electronic Conference Proceedings, стр. 127:005. Linköping University Electronic Press, (2016)Visual simulation of aurora movement., , , , и . SIGGRAPH Asia Posters, стр. 44:1. ACM, (2011)Shape oriented line drawing in real-time 3DCG., , , и . SIGGRAPH Asia Posters, стр. 45:1. ACM, (2011)Evaluation Test for 3D Computer Graphics Content Production Capability based on Simulation Methodology., , , , и . Eurographics (Education Papers), стр. 69-77. Eurographics Association, (2006)Diorama engine: a 3D video storyboard editor for 3D computer animation., , и . SIGGRAPH Abstracts and Applications, стр. 169. ACM, (2002)Practical region control in projective texture for stylized shading., , , , и . SIGGRAPH ASIA Posters, стр. 46. ACM, (2014)Game jam based iterative curriculum for game production in Japan., , , , , , и . SIGGRAPH Asia Symposium on Education, стр. 11:1-11:6. ACM, (2015)Workshop: digital character making., , , , , , и . SIGGRAPH ASIA Educators Program, ACM, (2009)Adaptable game experience through procedural content generation and brain computer interface., , и . SIGGRAPH Posters, стр. 46:1-46:2. ACM, (2016)