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Existential video games: Proposal and evaluation of an interactive reflection about death.

, and . Entertain. Comput., (2018)

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Stress Detection with Physiological Sensors for Evaluating Interactive Systems and Building Relaxation Training Applications.. University of Udine, Italy, (2014)Mortality salience in virtual reality experiences and its effects on users' attitudes towards risk., , , and . Int. J. Hum. Comput. Stud., (2017)An electromyographic study of a laser pointer-style device vs. mouse and keyboard in an object arrangement task on a large screen., and . Int. J. Hum. Comput. Stud., 70 (3): 234-255 (2012)Killing Non-Human Animals in Video Games: A Study on User Experience and Desensitization to Violence Aspects., and . PsychNology Journal, 10 (3): 215-243 (2012)Affective computing vs. affective placebo: Study of a biofeedback-controlled game for relaxation training., and . Int. J. Hum. Comput. Stud., 72 (8-9): 663-673 (2014)Psychological and physiological responses to stressful situations in immersive virtual reality: Differences between users who practice mindfulness meditation and controls., , , , and . Comput. Hum. Behav., (2016)Existential video games: Proposal and evaluation of an interactive reflection about death., and . Entertain. Comput., (2018)Mobile Three-Dimensional Maps for Wayfinding in Large and Complex Buildings: Empirical Comparison of First-Person Versus Third-Person Perspective., , and . IEEE Trans. Hum. Mach. Syst., 47 (6): 1029-1039 (2017)Serious games for emergency preparedness: Evaluation of an interactive vs. a non-interactive simulation of a terror attack., and . Comput. Hum. Behav., (2015)Selecting Menu Items in Mobile Head-Mounted Displays: Effects of Selection Technique and Active Area., and . Int. J. Hum. Comput. Interact., 35 (16): 1501-1516 (2019)